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Fighting games have always confused me and I've always been terrible at them. Ridiculous Fighting Game was my attempt to understand the fighting game genre by making one myself. Programming AI for the game was particularly challenging. The game is very badly balanced but I learnt a huge amount about designing and implementing fighting games.

 

Play it here: (exe file)

 

Afterlife: The Endless Struggle is a rougelike topdown action game. The combat is based on stamina and alternating between blocking, dodging and attacking. The game has a single level that is procedurally generated. Each time you clear a room of enemies you get a different upgrade. The game is a rougelike with a story; blue rooms contain characters you can talk to and each time you play the game you can choose different conversation options. 

 

Play it here: (exe file)

 

Space Evaders was the result of a challenge I set myself to see what kind of game I could make in a day. The game involves manoeuvring around enemy spaceships in an attempt to make them collide with each other.

 

Play it here: (exe file)

 

All assets and coding made by Timothy Cathcart in Gamemaker Studio.

 

© 2019 by TIMOTHY CATHCART.

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